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Axiom verge 2 indra
Axiom verge 2 indra













axiom verge 2 indra

The song's name is the same as a family of lobsters, which correlates to the giant mechanical lobster body found on Sudra (in Edin) that is implied to belong to Ophelia based on color and orientation. Ophelia is also referred to as an "Outsider" among other Rusalki, which may be a reference to her alliance with the other Kazakh (such as Drushka) in The Emergence.įurther corroborating this theory is the song utilized during the final battle of Axiom Verge 2, Nephropidae. Gloria at It Again, Indra is noted to be a fan of Shakespeare, and Ophelia is a character from Shakespeare's Hamlet, a character which happens to die by drowning (similar to how Indra first encountered Amashilama).įurthermore, the last ending credits image depicts a full-body image of Indra's latest form, her face and hair greatly mirroring the forward-facing Ophelia's facial structure and wiring, and Ophelia's eyes resembling the sunglasses Indra wears in the beginning of the game. In the ending cutscene for Axiom Verge 2, Indra laments about how she didn't really feel like she was worthy of her name since her past body died holding Amashilama down, saying how she doesn't feel like 'Indra' anymore. It is heavily implied that Indra becomes the Rusalka known as Ophelia. In a secret post-credits scene, the Indra who sacrificed herself to defeat Amashilama reunites with Samara and Hammond in what appears to be an afterlife. She no longer cares about going home, however, and instead seeks technology that will make Damu flesh and blood again. This kills Indra's human body and its consciousness, keeping Indra stuck as a drone forever and stuck on Kiengir. At the end of the fight, Indra's body arrives to hold back Amashilama while Indra sets off a Breach bomb. Indra assumes that her original body is dead, and goes to fight Amashilama. In the process though, Amashilama discards of Indra's body in favor of inhabiting one of the Siuna. With the help of the Lamassu, Indra, now stuck as a drone, must try to combat Amashilama to gain her body back and prevent Amashilama from destroying the universe. However, this process is used to Amashilama's advantage, as she takes control of Indra's body to carry out the plan she had all along - destroying A'ansur. The first Arm she obtains, named Amashilama, guides her through Kiengir, eventually to a machine which she promises will sever Indra's consciousness between her and the remote drone she controls, letting the two exist independently and be able to merge together. Through the events of the game, Indra becomes skilled with weapons, explores the world, and obtains nanomachines called Arms, which help her in her journeys and give her special abilities. However, she is led to a one-way elevator that takes her to the world of Kiengir, where the game takes place.

axiom verge 2 indra

Starting the game, Indra arrives at the base via helicopter to investigate it and see what technology has been left there. Prior to the events of the game, Globe 3 purchases Hammond Corp, letting them gain control of Elizabeth Hammond's antarctic base after it had been abandoned for a year. This article contains spoilers for Axiom Verge 2.















Axiom verge 2 indra